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Good Ref site for mission guides etc

Posted By:  Punisher @ Sep 2 2010, 09:49 AM
The Awakened Order

A bit clearer to read and navigate IMHO

Comments: 5 :: View Comments

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Bestest Armourcraft guide ever

Posted By:  Zeb @ Sep 2 2010, 08:19 AM
http://oicurtis.com/hamthrax/index.php?tit...eapon_Reference

This guy really knows his stuff, best of all it shows you which skill you need to research to get a given item. Thats great because a) the range of things you can make is complex and b) its impossible to know which research to give priority to because you don't know what it will make. Oh and c) not all armour is under the armourcraft skill.

Looking at this Ive also realised I have neglected to level up the science skill called Enhanced armour. I mean I made a heavy camo jacket ages ago but I just realised I need a Light Projectile Avoidance Vest more than I can say.

Comments: 0 :: View Comments

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Good Node Areas

Posted By:  Gogster @ Aug 26 2010, 09:43 AM
If you come across an area with a good quantity of nodes (5+) for a particular scavenge/harvest type, put the location in here.

Cotton (for ragged cotton)
Near North Burb
Loc=4395555, 3281189, 139545 Yaw=1551
15+ nodes

Water Bottle (for tainted water)
North Burb
Loc=4387881, 3267778, 138609 Yaw=1999
4-5 nodes (quick re-spawn)

Copper Deposit (for scrap copper)
Near North Burb
Loc=4400268, 3254689, 137812 Yaw=1677
12 nodes

Junked Wood (level 30)
North of Zanesville
Loc=4513077, 3584794, 138197 Yaw=418
6+ nodes

High Level Ore (lead, iron, coal)
North of Watchtower
Loc=4530695, 3947584, 182800 Yaw=661
8+ nodes

Grain
Between Reeves Mine and Barrow Exchange
Loc=4712648, 4054912, 183539 Yaw=483
12+ nodes

Comments: 4 :: View Comments

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Sector 1 AP guide

Posted By:  Gogster @ Aug 23 2010, 07:32 AM
If you're determined, as I am, to get all AP points in sector 1, there is a useful guide here:

http://www.suspicious-cheese.com/wiki/inde...or1_AP_missions

I've finished Boneclaw and Clinton Farm, currently working through Midway.

Feel free to join. Be careful, they're not in location order, hence why I'm in Midway at the moment. thumbsup.gif

Comments: 2 :: View Comments

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Crafting woes

Posted By:  Gogster @ Aug 21 2010, 11:32 PM
I'm a whinger, get over it!

I thought crafting improved ATV's would be it and I could create them, but no, this is FE and it is a fucking nightmare.

So 3 days to create 2 basic ATV's to research improved ATV construction, which I learnt, I have now discovered I have to learn improved constructions of each of the components... verymad.gif

6 (3 ATV, 3 motorcycle) of control system, engine, tires and frame:

48 hours for the ATV stuff, 72 hours for the motorbike stuff = 120 hours or 5 days.

Plus an absolute shit load of mats as they all require books...

shock.gif

angry.gif

sparta.gif

Comments: 6 :: View Comments

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